Dragon quest 8 ps2 casino

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UI is affected from that in the first place. Even after ~150 hours play time I still encounter unreplaced textures. The emulator will probably still make new copies. Note that this can only increase the chance to see textures replacements. That's basically what the script does: Generating symlinks for all known duplicates. Since it would cost a lot of disk space to make hundreds of copies from these textures, I decided to create symlinks instead.

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If you want all textures be replaced you also need to replace the duplicates that I mentioned. What does the script file about symlinks do ? Because of that textures which are affected from that get new file names which makes it hard to the replace them, since it needs a new replacement file for each copy. In some cases the emulator fills empty space of textures with junk from the vram. Why do I sometimes see unedited textures (especially UI) ?

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